In this high-powered campaign variant, characters essentially take two classes at every level, choosing the best aspects of each. The process is similar to multiclassing, except that characters gain the full benefi ts of each class at each level. If the two classes you choose have aspects that overlap (such as Hit Dice, attack progression, saves, and class features common to more than one class), you choose the better aspect. The gestalt character retains all aspects that don’t overlap.
The gestalt character variant is particularly effective if you have three or fewer players in your D&D group, or if your players enjoy multiclassing and want characters with truly prodigious powers. This variant works only if every PC in the campaign uses it, and it results in complicated characters who may overwhelm newer D&D players with an abundance of options.
Building a Gestalt Character
To make a 1st-level gestalt character, choose two standard classes. Build your character according to the following guidelines:
Hit Dice: Choose the larger Hit Die.
Base Attack Bonus: Choose the better progression from the two classes.
Base Saving Throw Bonuses: For each save bonus, choose the better progression from each of the two classes. For example, a 1st-level gestalt fighter/wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will + – taking the good Fortitude save from the fighter class and the good Will save from the wizard class.
Class Skills: Take the number of skill points gained per level from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character.
Class Features: A gestalt character gains the class features of both classes. Class- and ability-based restrictions (such as arcane spell failure chance and a druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.
A gestalt character follows a similar procedure when he attains 2nd and subsequent levels. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.
• Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.
• Gestalt characters with more than one spellcasting class keep track of their spells per day separately.